Wednesday, 18 March 2009

I lost a lot of my work today so I have had to think about if I have time to complete the heat maps. Will continue working until the presentation to try and get it looking as good as possible.
Work is starting to continue on the project. I have now completed filming all of the classes. It has taken longer than expected. I have started to edit the video now. I am cutting it down to about three minutes per class. This still gives me a lot of video to work with plus I would like to add heat maps of the eye movement to the video of the screen. I have edited the scout video completely and have started getting it into a Flash file. I have a picture of all the classes running along the bottom of the screen and each of the videos alongside each other. An running test of my project can be found here

I will be adding a background image for each class as well as a main menu system.
Started doing some tutorials on motion tracking in after affects, I will either use this process or begin to create animation in flash that can either be viewed separately or overlaid on the screen video.



Monday, 23 February 2009

I have started to do some recording now. i have decided to film on one of the servers I play regularly on. It only plays one map so I will keep it consistent. I have kept all of the video settings on very high but reduced the resolution to 640 by 480 standard definition resolution and the same resolution of my camera. i was originally playing at the full resolution of my monitor and had recorded around 180 Gb of video in just over 2 hours which would have been a problem for the final piece. The filming is going well I have 4 of the classes done now. I have had to redo some of the classes because I kept moving my head to look around the camera so my eye could not be seen all of the time.

Wednesday, 4 February 2009

After some more testing and working out schedules I have decided to cut the project down to just one game, Team Fortress 2. This is the game I currently play the most when I have some spare time. It is an online, team based first person shooter. The game has two teams. Each team has nine different classes to choose from. This should make my project rather interesting because instead of just comparing how my eye moves from one game to the next, this will show how my eye movement changes within one game. One of the things I love about the game is the class based system. Instead of having generic people running around with the same look just with different guns, this game gives you different classes which rely on different strategies and movements throughout a map. I will find out if I use my eyes differently with each class as well. With the scout I have a small body and can move fast, so I am looking forward, constantly trying to get behind enemy lines trying to take out strategic targets. Whereas when I’m playing as a heavy, I have a large body and walk slowly. I am trying to hold the front line whilst constantly having to look out for snipers and looking behind me for spies that are trying to stab me in the back.

Friday, 23 January 2009

I have had a look into how to capture both the movement of my eye and my monitor to show what I am playing. I will film my eye with my video camera. I have found a piece of software called fraps that can record my screen while I play my games. This will allow me to simultaneously record both the game and my eye movements. After some initial testing I have found that City of Heroes, being a five year old game, is almost unaffected by fraps recording. However Team Fortress 2 is dramatically affected by being recorded. I will have to lower some of the video setting in the game to reduce this. With fraps running Team Fortress 2 was reduced to running at 10 to 15 fps (frames per second) which would ruin the results.

Monday, 12 January 2009

I have now finalised my 4D project. Gaming is my main hobby and it has always interested me as a subject matter. After hearing about my friends projects, it gave me an idea for mine. I have decided to show how my eye moves through space over time as I am playing games. I will record my eye while I play different games to see how the movement differs between different types of games. I think it will be interesting to see how differently my eye moves in an FPS (first person shooter) like Team Fortress 2


and how it moves during an MMORPG (Massively Multiplayer Online Role Playing Game) like City of Heroes.

Tuesday, 16 December 2008

Having done a small amount of work on both ideas and completing my first 3D module, I have realised that they would take a lot of time to create and I would not be able to make it look good in the time available. I have started to look at new ideas for a project.