Monday, 23 February 2009
I have started to do some recording now. i have decided to film on one of the servers I play regularly on. It only plays one map so I will keep it consistent. I have kept all of the video settings on very high but reduced the resolution to 640 by 480 standard definition resolution and the same resolution of my camera. i was originally playing at the full resolution of my monitor and had recorded around 180 Gb of video in just over 2 hours which would have been a problem for the final piece. The filming is going well I have 4 of the classes done now. I have had to redo some of the classes because I kept moving my head to look around the camera so my eye could not be seen all of the time.
Wednesday, 4 February 2009
After some more testing and working out schedules I have decided to cut the project down to just one game, Team Fortress 2. This is the game I currently play the most when I have some spare time. It is an online, team based first person shooter. The game has two teams. Each team has nine different classes to choose from. This should make my project rather interesting because instead of just comparing how my eye moves from one game to the next, this will show how my eye movement changes within one game. One of the things I love about the game is the class based system. Instead of having generic people running around with the same look just with different guns, this game gives you different classes which rely on different strategies and movements throughout a map. I will find out if I use my eyes differently with each class as well. With the scout I have a small body and can move fast, so I am looking forward, constantly trying to get behind enemy lines trying to take out strategic targets. Whereas when I’m playing as a heavy, I have a large body and walk slowly. I am trying to hold the front line whilst constantly having to look out for snipers and looking behind me for spies that are trying to stab me in the back.
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